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Aaron Nemoyten

game design and production leader

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Year: 2018

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Game Design

LD41 Postmortem Part 2: Monster Stew

May 17, 2018July 30, 2022 aaron

As I said in Part 1, Ludum Dare 41 was my first game jam, and I was determined to produce a complete game. Part 1

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Game Design

LD41 Postmortem Part 1: The Games I Didn’t Make

April 30, 2018July 30, 2022 aaron

Ludum Dare 41 was my first game jam, and I was determined to produce a complete concept. I’d read some horror stories about developers who

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Game Design Live Service Technology

10 Live Service Game Tech Mistakes And How To Avoid Them

April 6, 2018April 6, 2018 aaron

10 Live Service Game Tech Mistakes And How To Avoid Them Building your first live service game? While there are countless articles about what technology

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Hiring Leadership Technology

On Hiring, Learning, And Technology

April 5, 2018April 5, 2018 aaron

At GDC 2018, I had an unfortunate conversation at one of the exhibitor booths with a CEO/founder. He said his company was hiring programmers and

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Monetization Design

The Economics of Microtransactions: Consumer Surplus And Whales

March 18, 2018October 11, 2019 aaron

In order to understand why so many players are willing to spend money on microtransactions in games, one must understand a key economic concept: Consumer

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Game Design

Clash Royale Is Like Poker

March 18, 2018March 18, 2018 aaron

Clash Royale is one of the most popular games in the world. It’s also one of the most financially successful, generating at least a billion

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Game Design Monetization Design

Monetization Design: The Basics

March 18, 2018March 18, 2018 aaron

Monetization Design: The Basics Monetization can seem foreign to designers who are new to it, and I’ve actually seen designers throw up their hands and

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Project Highlights

  • Oberak
  • Star Wars: Galaxy of Heroes
  • Heroes of Dragon Age
  • Moustachevania
  • Troll Farm
  • Superhero City
  • Madagascar
  • Fork And Knife In The Road
  • Portal 2 User Levels

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