When I first played through Doom 2 fully as a teenager, the Arch-Vile terrified me, inducing total panic whenever one appeared. I would often immediately
Category: Game Design
As I said in Part 1, Ludum Dare 41 was my first game jam, and I was determined to produce a complete game. Part 1
Ludum Dare 41 was my first game jam, and I was determined to produce a complete concept. I’d read some horror stories about developers who
10 Live Service Game Tech Mistakes And How To Avoid Them Building your first live service game? While there are countless articles about what technology
Clash Royale is one of the most popular games in the world. It’s also one of the most financially successful, generating at least a billion
Monetization Design: The Basics Monetization can seem foreign to designers who are new to it, and I’ve actually seen designers throw up their hands and