Professional Experience
As Senior Game Designer, reporting directly to the CEO/Creative Director. Click the link for more details.
Bricks n Balls
No page for it yet, but I’m currently working at PeopleFun on Bricks N Balls!
As Live Services Producer. Click the link for a detailed account of what that entailed.
As Combat Designer and then Live Services Producer. Click the link for a detailed account of my time designing combat and characters.
KlickNation’s flagship game. I started as a developer, upgraded to producer/lead developer, and eventually settled as lead developer. I somehow did a lot of game design on it though!
Madagascar (PS2/GameCube/XBox)
My first industry job! Cutscene design and scripting, plus a secret mini-game. Click the text to learn more!
An award-winning match-3 roguelite. As Design Consultant. Click the link for some more detail.
(imagine a cool logo here)
Dungeon Keeper Social (Unreleased)
That’s right, I worked on a Dungeon Keeper Facebook game that never came out. I wish you could have played the game we tried to make, it would have been fun.
The Garbage Pail Kids: The Game
First as Producer, then as Creative Director with Jago Studios
Color Switch
A short contract as Lead Game Designer.
Personal Projects
Follow the links for more detail.
Moustachevania (PC/Mac)
Game design, art direction, programming, sound design, and music – yup, I did it all. A metroidvania for hardcore platforming fans. Currently unfinished…
Secret Mystery Project
Combat design and prototyping, including programming, on a mystery project that I can’t share more details about.
My unfinished attempt at a mobile free-to-play idle/RPG hybrid. Available to play for free in your web browser!
An overhaul of the gameplay from Blob Catcher, changing it into a completely different experience.
Political satire idle game. A small project made in my spare time over about six weeks. Can be completed in about two hours, and is free.
A cute but difficult hyper-casual game.
An hour-long journey into insanity. An epic single-level adventure.
Doom 2 Level: Fork and Knife In The Road
The realization of a lifelong dream: To publicly release a Doom 2 level.
Monster Stew (PC/Mac – Game Jam game)
The theme was “combine two incompatible genres,” so I made an FPS/cooking game where you have to kill monsters, pick up their bodies, and throw them into a stew. Download it here.
Two Portal 2 user levels I made back when the game came out. There were more, but they were unfortunately lost to the ages when I got rid of my work laptop.
Other Contract Work
Pixel City Bros (PC) – Game Designer (contract)
Systems design for indie RPG inspired by classic SNES RPGs and side-scrolling beat-em-ups. Combat system design, character and ability designs, and other game mechanics like town reputation, arena battles, XP curves, item drops, and more.
Miscellaneous Fun Stuff
Produced/Directed “The Worst (and Best) Full-time Job” short doc, purchased by CurrentTV
Created ‘Return of Ubermann’ level set for Mac shareware game Harry the Handsome Executive, maintained fan site with information about level design.
Recorded, produced, and mixed demos and EPs for local bands, including the EP ‘Prolonging the Days‘ by prog-metal band Weslester.
Played drums and wrote music in local band Red Lantern.
Directed and edited a music video for high-school duo Two Seconds. (Aspect ratio broke when I uploaded to youtube, and I don’t have the source material anymore. Sad.)
Education
B.A. Cinema San Francisco State University, December 2006