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Aaron Nemoyten

game design and production leader

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Category: Game Design

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Game Design

How I Learned to Stop Complaining and Love the Arch-Vile

April 9, 2021July 30, 2022 aaron

When I first played through Doom 2 fully as a teenager, the Arch-Vile terrified me, inducing total panic whenever one appeared. I would often immediately

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Game Design

LD41 Postmortem Part 2: Monster Stew

May 17, 2018July 30, 2022 aaron

As I said in Part 1, Ludum Dare 41 was my first game jam, and I was determined to produce a complete game. Part 1

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Game Design

LD41 Postmortem Part 1: The Games I Didn’t Make

April 30, 2018July 30, 2022 aaron

Ludum Dare 41 was my first game jam, and I was determined to produce a complete concept. I’d read some horror stories about developers who

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Game Design Live Service Technology

10 Live Service Game Tech Mistakes And How To Avoid Them

April 6, 2018April 6, 2018 aaron

10 Live Service Game Tech Mistakes And How To Avoid Them Building your first live service game? While there are countless articles about what technology

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Game Design

Clash Royale Is Like Poker

March 18, 2018March 18, 2018 aaron

Clash Royale is one of the most popular games in the world. It’s also one of the most financially successful, generating at least a billion

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Game Design Monetization Design

Monetization Design: The Basics

March 18, 2018March 18, 2018 aaron

Monetization Design: The Basics Monetization can seem foreign to designers who are new to it, and I’ve actually seen designers throw up their hands and

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Project Highlights

  • Oberak
  • Star Wars: Galaxy of Heroes
  • Heroes of Dragon Age
  • Moustachevania
  • Troll Farm
  • Superhero City
  • Madagascar
  • Fork And Knife In The Road
  • Portal 2 User Levels

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