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Aaron Nemoyten

game design and production leader

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Note: In articles about free-to-play games, I’ll be abbreviating “free to play” as “f2p,” as is common in the industry.

In September 2022 I did an interview with the podcast Everyone’s Talking At Once.

My “What Is Game Design?” talk, presented to the Jamaica Game Developer Society

Undertale’s Punishing “Genocide” Run Is What We Deserve (on Medium)

Doom Eternal Is Great And Terrible And It’s Driving Me Nuts (or: Interesting Decisions Are What Make Doom(s) Fun) (on Medium)

Hiring for Indie Games: It’s Harder Than You Think (on Medium)

How I Learned to Stop Complaining and Love the Arch-Vile

Why Low Pay In the Games Industry Leads to Bad Games

On Leadership and Promotion In the Game Industry

Monetization Design: The Basics

Clash Royale Is Like Poker

The Economics of Microtransactions: Consumer Surplus And Whales

On Hiring, Learning, And Technology

10 Live Service Game Tech Mistakes And How To Avoid Them

LD41 Postmortem Part 1: The Games I Didn’t Make

LD41 Postmortem Part 2: Building And Reflecting

Learning About Film After Giving Up Filmmaking

Project Highlights

  • Oberak
  • Star Wars: Galaxy of Heroes
  • Heroes of Dragon Age
  • Moustachevania
  • Troll Farm
  • Superhero City
  • Madagascar
  • Fork And Knife In The Road
  • Portal 2 User Levels

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