A collection of articles about game design, monetization design, startups, and whatever thoughts seem appropriate for this site.

Note: In these articles, I’ll be abbreviating “free to play” as “f2p,” as is common in the industry.

On Leadership and Promotion In the Game Industry

Monetization Design: The Basics

Clash Royale Is Like Poker

The Economics of Microtransactions: Consumer Surplus And Whales

On Hiring, Learning, And Technology

10 Live Service Game Tech Mistakes And How To Avoid Them

LD41 Postmortem Part 1: The Games I Didn’t Make

LD41 Postmortem Part 2: Building And Reflecting